The 4 quadrants on a graph
The same thing holds true with regular equations, like y=2x. There is a point, y, for every single value of x. We can plot this equation by just plotting a number of points, each of which satisfies this equation. Let's draw a few of these out. When x=0, y=0. Well, that's at the origin. When x=1, y=2. When x=pi, which is still just a number, y=2(pi). If x=-1/3, y=-2/3. All I'm doing is plugging in different values of x and seeing what y is. I can plot those on a graph, and if I plot enough of these points, I can connect them with a smooth curve.
We use the same idea for equations like y=x^2. Here, if x=0, y=0 satisfies this equation, because 0=0. Again, we're just going to go through the origin. When x=1, y=1. When x=2, y=2^2, or 4. When x=3, y=9. When x=-1, y=1, and so on and so forth. I can connect these with a smooth curve and my graph looks something like this.
We can do this for a more complex function, like y = (x - 1)^3 - x^2 + x + 2. Let's create a table of values. When x=-2, y=-31; so that's all the way down here. When x=-1, y=-8; that's here. At x=0, y=1, so we're not going through the origin; (0,0) does not satisfy this. When x=1, y=2. When x=2, y=1. When x=3, y=4. And when x=4, y is all the way up here at 17.
So I can connect these with a smooth curve, and I get this kind of loop structure. You'll see this pretty often when you see x^3=y.
Sometimes, we'll want to plot something like y=4. Well, what is x in this case? Let's look for ordered pairs that satisfy this equation. Well, when x=0, y is going to be 4. When x=1, y=4. When x=-32, y=4. It really doesn't matter what x is; y is always 4. This is going to give us a horizontal line, because x can be anything, but y always has to be 4.
The origin is the point at which the two axes intersect.
Lesson Summary
So let's review. We will be graphing equations and points, mostly on a Cartesian plane, which is just like our map. We have a horizontal x-axis, which is just like the equator, and a vertical y-axis, which is like that Prime Meridian. Each point on our plane has a coordinate represented by some ordered pair of an xvalue and a y value. This is like a point on a map having a latitude and a longitude.
The origin is the point where the two axes intersect, so it's at (0,0). Also, the axes divide our map, or graph, into four different quadrants: I, II, III and IV. Finally, if you want to plot an equation, you want to create a whole bunch of ordered pairs that satisfy that equation. Then you want to connect those ordered pairs using a smooth line. Just make sure the ordered pairs are very close to one another before you connect them.